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Tuesday, 25 June 2019

Hunger Games Movie Notes

Hunger Games Movie Notes

Image result for the hunger games
https://s27589.pcdn.co/wp-content/uploads/2018/03/the-hunger-games.png

Settings:

  • District 12 - The houses looked run down and the people look poor because of their houses.
  • Capitol - Showing that it is the opposite of District 12. People in the Capitol are affluent.
  • Penthouse - Has electricity and is modern
  • Training Grounds - dark lighting, very grey, has no limited colours
  • Control Room - Blue and white, futuristic and very clean.
  • Forest in the arena similar to the forest in District 12

Themes:

  • Survival
  • Battle Royale
  • Dystopian

Props:

  • Weapons - Bow, swords, spear
  • Luxury food on the train
  • Alcohol
  • Weights
  • Bag
  • Rope
  • Medical cream

Costumes:

  • Outside of Capitol, people wore old, ragged clothes
  • Effie wears a lot of makeup and bright coloured clothes to show how rich she is.
  • Rich people wear colourful clothes.
  • Poor people wear rugged clothes.
  • Katniss and Peta wore flaming clothes.
  • Effie is juxtaposed to the people of District 12.
  • People in the Capitol is extravagant wearing colourful clothes, excessive use of makeup.
  • Training costumes
  • Effie change of costume and wig.
  • Katniss wore a dress that lits up when she spins around.

Symbols:

  • Mocking Jay symbolises rebellion and resistance. It also symbolises hope and safety.
  • In the reaping scene, Primrose tucks her shirt to symbolise she needs to grow up.
  • Three-finger salute symbolises solidarity which later will symbolise rebellion.
  • The Girl on Fire starts when Katniss is on the parade.
  • Girl on Fire symbolises hope.

Lighting:

  • Dark lighting at the training grounds
  • The forest has a dark undertone to it.
  • Used the Moonlight to set an atmosphere.

Music:

  • The music is absent. All you can hear is nature and the conversation.
  • When the "reaping" is about to start, there is no music and all you can hear is the crunching of people's feet.
  • Background music is intense
  • Intense music to intensify the scene.
  • Sombre music while giving the information the audience what the ‘Hunger Games’ event is about and how they choose the ‘Tribute’ to join the ‘Hunger Games’.
  • No music during the scene where Katniss, Peta, Haymitch and Effie are having dinner.
  • Music is sparsely used.
  • Very low-level and very dark music is used.
  • Fast paced and high pitch music is used.
  • The conversation is used to set the atmosphere rather than music.
  • No music is used to create an atmosphere; only nature.
  • Use of music to create an atmosphere when Rue got killed.
  • Use of music to set the atmosphere when Katniss is trying to find Peta.
  • Use of dialogue to net the atmosphere when Katniss and Peta are in a cave.
  • Use of music to set the atmosphere when Katniss and Peta are are in a cave.
  • Use of eerie music when Katniss and Peta are in the forest.
  • Intense music when Katniss and Peta are chased by beasts.

Camera shots:

  • Birdseye view - Showing how fast the train is going. Showing the setting, the forest where the games will be held on.
  • Close up - Katniss attempting to shoot the bow. Close up of Effie picking the "Tribute". Close-ups are used to show facial expression to tell the story. Many close-ups are used during dinner. Close up of Cinna and Katniss are shown before the Hunger Games start. When everyone is sleeping waiting for Katniss to come down. When Katniss is trying to cut the tracker jackers' nest. A close up on the face of another tribute when they got killed by the tracker jackers. Close up when Katniss is shooting the arrow. Katniss grieving when Rue got killed. Close up of Katniss' bow when she's hunting.
  • Long shot - Katniss seeing Cato and his allies at the top of the bank. When the tributes are sitting down in the ship getting trackers implanted in their forearm. Long shot of Cornucopia. When President Snow is crowning Katniss and Peta.
  • Medium shot - When Katniss is picking flowers to put on Rue's dead body. Katniss and Peta crossing the river.
  • Establishing shot - When the parade was starting.
  • Extreme long shot - Showing the crowd during Caesar's show. Showing the Capitol.
  • Point of View - Rue looking up the leaves when she’s losing consciousness.
  • Over the shoulder shot - During the parade there was an over the shoulder shot on President Snow showing the crowd that attended the parade. Used when to set the mood when Katniss and Peta are having a conversation.
  • Shaky Camera - It looks like someone is holding the camera while following Katniss. Used when Katniss is fighting another tribute from District 2. Used when Katniss and Peta are fighting Cato.
  • Panning shot - At the wilderness showing how the people are isolated.
  • Dutch tilt - Shows us that something is not right.
  • Flashback - Shows how Katniss knew Peta before. When her dad died in a mine explosion.
  • Eye-level shot - Used to show that we are having a conversation with them.
  • Tracking shot - When people are running away from the Cornucopia. When Katniss is running through the forest. When Cato and his companion are chasing Katniss. When Katniss is running through the woods going to rescue Rue.
  • Extreme Close up - When Katniss noticed the camera attached on the tree she's sitting on. When Katniss is aiming at the bag of apples. When Katniss and Peta won the Hunger Games.
  • Focus - Blurred background and camera focused on both Katniss and Peta.

Camera angles:

  • Low angle - The opening scene showing District 12. When the sponsors are looking down on Katniss. Cato and three of his companion when they are about to kill another tribute. When Rue is laying down on Katniss' lap on the verge of death. Katniss grieving on Rue's death. When Thresh's photo appeared in the sky.
  • High angle - Cato and his allies looking down at Katniss in the river. When Katniss and Gale were looking up in the sky. When Katniss is looking down at Cato's company planning to drop the tracker jackers' nest. When Katniss did the three-finger salute.

Colour:

  • The colour that was chosen for the movie is dull to imply that District 12 is dull and plain.
  • Uses of colour to set the atmosphere.

First time seeing the mocking jay pin is when Katniss is bartering with a merchant
"May the odds be ever in your favour"
"Embrace the probability of your imminent death" Haymitch
Introduction of Haymitch
The first look of the Capitol

Director - Gary Ross
Billy Ray wrote the screenplay.

Friday, 21 June 2019

Math - Growing Shapes

Growing Shapes

A

B

How do you see the pattern growing?

A - Three dots are added each time the figure goes up.
Figure 1 - 4 dots
Figure 2 - 7 dots
Figure 3 - 10 dots

B - The figure multiplies itself then adds 1 square.
Figure 1 x Figure 1 = 1 + 1 = 2 squares
F2 x F2 = 4 + 1 = 5 squares

How many squares are in figure 55? Explain how you know

A - In figure 55, there will be 166 squares because we figured out a formula to solve the problem.
3n + 1

B - There will be 3,026 squares because just like the last problem, we figured out a formula to solve the problem. N squared + 1

Can you use 190 squares to make a structure? Mathematically justify your answer?

A -  Yes, because by using the formula we figured out that we can use 190 to make a structure. 
63 x 3 + 1
B -  No, because we tried the formula to figure out whether we can use 190 squares. After trying, we found out that it uses too many squares.

How can you figure out how many total squares are in a figure?

A -  N x 3 + 1
B -  N squared + 1

Friday, 7 June 2019

English Camera Techniques



What am I learning?

I am learning to understand how camera techniques are used to enhance different scenes in a movie.

How does this work show my learning?

This work shows my learning by making a visual dictionary showing different camera techniques.

What am I wondering?

I am not wondering anything.

Wednesday, 5 June 2019

English

Next Steps:
In English, we received our grades about our essay. I received a 5P.
My next steps are: to add more evidence and to explain my writing even better.

What goals are you setting?
I am aiming to move up two grades to be able to pass NCEA Level.

Thursday, 30 May 2019

Magazine Art



What have you been doing?

In Art, we have been creating our own magazine pages and putting them all together into one magazine. My class were given an opportunity to choose which topic we want to base our pages on. My group and I chose to work on the introduction of our magazine. The photo above is what we've created but it's not finished yet.

Does your design reflect your thumbnail sketches so far?

Yes, I think my group's work reflects our thumbnail sketches. It reflects our thumbnail sketches by combining different layouts into one artwork.

Do you know where your leading lines are?

Our leading line is the blue line going across the pages, leading the viewers to see our focal point.

Do you know what your focal point is?

Our focal point is the three artwork on the left page of what my group and I had created using Sonja Terk Delauney's artwork as our inspiration.

Friday, 24 May 2019

Quick Charades - DTE

What have you been learning?

In DTE we have been learning to use and code the sphero through the sphero Edu app. First, we played with the sphero to become comfortable using it. After a few lessons of playing with the sphero, we learnt how to code it by watching videos such as 'Block 1' through to 'Block 4' from the Sphero EDU App. For 'Block 1' we've learnt how to use 'Loops' codes by making a square using the sphero. 'Block 2' we've learnt how to use the 'If/Then Else' codes by coding the 'Toss Game'. 'Block 3' we've learnt to use 'Gyroscope' code to measure rotational velocity by making a spinning top using the sphero. For 'Block 4' we've learnt how to create 'Variables' by coding a game called 'Hot Potato' using the sphero. After weeks of learning how to code the sphero, we decided to create a game by putting what we've learnt into one program. I've created a game called 'Quick Charades'. Here are my instructions on how to play the game and codes to create it.

Instruction:

1. Throw the sphero and wait for it to produce a random animal sound.
2. After the sphero produced a random animal sound, try and act it as quick as possible.
3. If the people you're playing with agreed with what you've acted and guessed the animal, you can then pass the sphero to one of them.
4. After a couple of minutes playing the unlucky player will be out. You will know you are out if the sphero says "You're Out".
5. Repeat from instruction number 1.

Coding


  1.  Create your own program.
  2. Take the stabilisation block from movement category and put it under the on start program block.
  3. Take the speak block from sound category and put it under the stabilisation block.
  4. Take the loop forever block from controls category and put it under the speak block.
  5. Go to the variables category and create a variable. Name the first one to expire, chose the variable type number and set the default value to 0. Do the same steps as number four but name it 'Toss'.
  6. Put the set block into the loop forever block and set it to expire.
  7. Go to operators, take the random integer operator and put it into the right side of the set block, keep the random integer operator an integer or 'int'.
  8. On the left side of the random integer operator put number 3 and on the right side put 10. This makes it 3 to 10 tosses before the game expires.
  9. Take the loop until block and place under the set expire block.
  10. Go to the comparators category, take the basic comparator block, place it into the true section of the loop until block and select greater than.
  11. Go to variables, then take the toss variable and place it to the left side of the basic comparator.
  12. For the right side of the basic comparator, place the expire variable.
  13. You then write a code comment on the loop until block by holding on the block or right-clicking it. Write "Loop until the toss variable is greater than the expire variable then call the blocks within".
  14. Go to controls, take the if/then else block and place it in the loop until block.
  15. Take the basic comparator from the comparators category, set it to greater than and place it in the true section of the if/then else block.
  16. Go to the sensors category, take the accelerometer sensor, select the total axis and place it in the left side of the basic comparator block.
  17. On the right side of the basic comparator block type number 3.
  18. Then add a code comment saying "Call the "if" logic if the sphero reads more than 3 gees".
  19. Take the main LED block from lights category and place it in the if/then else block. Set the colour to green.
  20. Then take the sound block from sounds category and place it under the main LED block.
  21. Select the animal category and choose the random animal and choose 'wait'.
  22. Take the set block from variables, choose 'toss' and place it under the sound block.
  23. Place the basic operator to the right of the set block and change it to addition. Place the toss variable on the left side of the plus and on the right side, change the 0 to 1.
  24. Grab the main LED block and place it in the else part of the if/then else. Change the colour to red.
  25. Go to the controls category, grab the delay block and place it within the loop forever block. Change the number to 1 second.
  26. Grab the sound block from the sounds category, choose the game category and select the 'You lose' sound. Place this block under the delay block.
  27. Take the main LED from lights category, change the colour to yellow and place it under the sound block.
  28. Go to the movements category, grab the raw motor block and place it under the main LED block. Set both the left and right motors to 255 and the duration for 2 seconds.
  29. Grab another delay block, place it under the raw motor block and set it to 1 second.
  30. To let the players know they are out, take the speak block, write "You're out" and place it under the delay block.
  31. For the last part, grab a set block, select 'Toss' and place it under the speak block.
  32. Now you are done coding.

What did you learn?

I've learnt how to use different blocks to code the sphero. Examples of these blocks are variable blocks, sensors blocks, movement blocks, and so much more. 

What will you do next time?

Next time I would try to create a different game with different codes.